The Locust of MM2 How to Escape the Locust in MM2 of The Locust
Leave rooms with two exits, break line of sight, and survive the round — this is not a cube-puzzle EXIT door.
Players type how to escape MM2 of The Locust because the Roblox listing talks about nests and survival, while a different DoctorNowhere fan game actually has a green EXIT door. This page is the escape guide for MM2 of The Locust by THE STALKERS OG (place 113385977463481). You do not match colored cubes. You do not steal a keycard off an NPC. You leave a room, break the hunter’s camera, and still be standing when the round ends.
If you have not joined a public 30-player server yet, start with getting started. Chase habits that are not about routes live on how to survive. This page is the route version: exits, dead ends, when to abandon a Key, and when revive is worth the spend.
What “escape” means in this nest
A round is online 1 vs All horror. One player is the Locust. Everyone else is a survivor. You “escape” when any of these is true:
- You are still alive when the hunt timer or last-survivor check ends.
- The lobby finishes a loot objective (often collect about 30 keys) without feeding the monster a hallway wipe.
- You relocate after a grab threat and keep stacking Nights instead of dying in the first minute.
There is no verified secret ending that plays a unique cutscene if you touch a hidden prop. Community clips that promise an alternate escape usually mix this lobby with House of The Locust (a different Roblox place with cube pads, a Wire Cutter, and an EXIT door). That walkthrough does not apply here. Confirm you launched MM2 of The Locust on Roblox before you copy a cube route from another wiki.
Build a two-exit room, then leave it
The nest copies Murder Mystery 2 interiors and stretches them darker. Every room you enter should answer one question: how do I leave if the Locust fills the door I used? If the answer is “I don’t,” you are already trapped.
- Vote a layout with extra corridors on the maps guide and the map tier list. Tight dead-end houses lose chases.
- On spawn, pick a wing with a locker and a second door or vent. Rank containers on hiding spots and the hiding-spot ranks.
- Sprint is Left Ctrl or E. Use it to reach the first corner, not to outrun the monster down a bowling-alley hall. Crouch C before a locker so the stand-up animation does not pop you back into view. Push Q clears a body from a doorway; it is not a fight button. Binds: controls.
- After the corner, stop. Listen. A hunter who cannot see you has to guess. A hunter who can see you only has to hold forward.
Underground rooms and secret cuts exist. They are extra exits, not a win screen. Enter a basement only after you memorize the stair back out. Greedy downstairs Key loops are how Locust players farm the 30-player cap.
Do not stand in the bait
TVs, body-part props, and anything that looks like a lore object pull crowds. Crowds are Locust food. A screen that starts a horror beat is a spawn tell, not a loot chest — details on TV horror events. If a pack sprints toward a noise, you take the other hall.
Keys on the floor are shop money. Some rounds overlay a 30-key contract. That overlay is not an EXIT key. Drop the sparkle if the hunter is on your floor. Farm logic lives on how to farm Keys. Spend what you keep on taser (~5s stun) then camera (~10s paralyze) before skins: items and equipment and the equipment tier list.
Fire stun tools when you are about to be grabbed, then take the pre-chosen second exit. A taser into the monster’s face with no locker behind you is a delayed death. Limited charges mean you get one clean escape window per buy.
Revive is an escape tax, not a plan
Death can offer a revive that costs resources. Buy it when you already learned this map’s second exits and the objective is still live. Skip it when you died in the first thirty seconds with no information. Nights reward the players who stay in the nest; a cheap death-retry loop is weaker than one clean hide.
The survival checklist is the pre-round tick: binds, shop, two exits, taser saved. Role pages if you want the other side of the chase: survivors, the Locust, how to become Locust (100 Robux).
A repeatable escape script
- Spawn. Note one locker and one extra door before you loot.
- Audio ping — turn toward cover, not toward the scream.
- Sprint to the first sight break. Stop. Crouch into the container or take the second door.
- If the Locust is on you, camera then taser, then the same cover. Do not run a straight hall.
- After a nearby kill, relocate once. Camping one locker fails against a human hunter.
- Loot Keys only on the new path. Ignore TVs. Spend between rounds.
Pre-Alpha still hitchs. A frozen Locust is not a safe selfie. Take the window and leave. Codes will not teleport you out; the list is empty as of 7 September 2026 — codes hub. The live place last showed an update on 3 September 2026 with visits now above 29 million. Patch context: Pre-Alpha notes. Official URLs: links.
Escape is a habit, not a door prompt. Leave rooms that have two ways out, and you will outlast players who treat this nest like a puzzle map it is not.
Frequently Asked Questions
Quick answers for nest survival, codes, and Locust hunts.
How do I escape MM2 of The Locust?
Survive the round: two exits per room, sprint to break line of sight, then hide. There is no cube-and-keycard EXIT door in this experience. Full steps are on this page.
Is this the same as House of The Locust?
No. House of The Locust is a different Roblox place with colored cubes, a Wire Cutter, and a green EXIT door. MM2 of The Locust is place 113385977463481 by THE STALKERS OG.
Is there a secret escape ending?
No verified unique cutscene. Clips that promise one usually mix games or Pre-Alpha glitches. Treat TVs as bait, not as an ending trigger — see TV horror events.
Should I revive after I get caught?
Only if you already know a second exit and the objective is still reachable. First-minute deaths are cheaper to replay than to tax.
Do Keys or codes open an exit?
No. Keys buy taser and camera. Codes are empty as of 7 September 2026. Shop spends and farm loops are on items and how to farm Keys.
What should I do in a chase?
Corner first, then hide or take the second door. Save stun tools for a grab. Chase decision trees also live on how to survive.