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The Locust of MM2 How to Survive the Locust

Sprint once, break sight, hide, and keep the taser for a grab — not for a joke zap across the room.

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How to Survive the Locust

Surviving MM2 of The Locust is a chase problem, not a murder-mystery deduction. A player-controlled monster is hunting a 30-player Roblox lobby inside darkened, oversized MM2-style rooms. You win a round by still standing when the hunt ends, by finishing a key objective without feeding a hallway kill, or by stacking Nights. This page assumes you already joined a public server and can find Keys and Nights on the HUD. If that is new, read getting started first. Binds are on controls. What follows is the decision tree for the ten seconds after you hear the Locust.

Hear it, then break line of sight

The Locust is loud when it wants to be and quiet when a good hunter holds still. Floor creaks, a special-attack sting, and other players screaming are all pings. Do not turn around to screenshot the monster. Turn the first corner that removes you from its camera. Line of sight is the whole game. A hunter who cannot see you has to guess a door, a locker, or a vent. A hunter who can see you only has to hold forward.

Sprint is the tool for that first corner. Left Ctrl or E, depending on your bind. Use it to reach cover, not to outrun the Locust down a long hall — the nest is built so straightaways favor the monster. After the corner, stop sprinting so you can hear. Crouch (C) before you enter a locker or a low vent so the animation does not pop you back into view. Push (Q) is for shoving a body out of a doorway, not for fighting the Locust.

Hide on purpose, not by panic

Once sight is broken, pick a container from the hiding spots list using maps landmarks. Lockers are the obvious choice and the first place a human Locust checks. Vents and nest corridors are better if you already know the second exit. Secret rooms and underground spurs work when the hunter is committed upstairs. Windows and side furniture are last-resort, not a plan. Do not follow other survivors into a closet. A stack of three avatars is a dinner bell. If someone is emoting at a TV or a body-part prop, leave. TVs trigger horror events; players have been pulled through screens. Curiosity is how Pre-Alpha rounds farm content creators, not how you stack Nights.

Relocate after a nearby kill. The Locust will sweep the same bank of lockers. Count a few seconds, leave the container toward a different wing, and hide again. Camping one locker for the whole round only works against a sloppy hunter, and the 100 Robux Locust players are practicing.

Keys versus living

Keys are on the floor, in side rooms, and downstairs. Some rounds ask the lobby to collect about 30 keys. That objective is real; dying for the 29th Key is still a bad trade if Nights is the long-term reward. Loot on your path. Skip pickups that require crossing the room the Locust just screamed in. You spend Keys in the shop on skins, abilities, camera, and taser — see items and equipment and the equipment tier list. Currency does not help a corpse.

Taser and camera: freeze windows, not toys

Camera flash can paralyze the Locust for about 10 seconds. Taser shocks for about 5 seconds and is limited-use. Both require the monster in range and on screen. Fire them when you are about to be grabbed, then sprint to a pre-chosen locker — not past the Locust’s face into another hall. A wasted taser is a dead round. A saved taser that lands is a Nights tick.

Pre-Alpha bugs exist. The taser can vanish from inventory while you are not sure it hit. The Locust can hitch and look harmless. Do not walk up to poke a frozen model. Take the 5–10 seconds, hide, and relocate. If the tool failed, you still need the locker plan.

Revive, Nights, and when to stop greed

Revive after death can cost resources. Buy it when you already learned this map’s vents and the objective is still live. Skip it when you died in the first minute with no information. Nights reward the players who stay in the nest, so a cheap death-and-retry loop is weaker than one clean hide.

If you are the kind of player who wants to hunt back, survive a few full rounds first. The Locust role is 100 Robux; how to become the Locust is the other half of this matchup. Knowing survivor habits is how you later check lockers instead of sprinting past them.

A chase script you can repeat

  1. Audio ping — already turning toward cover, not toward the noise.
  2. Sprint to the first sight break. Stop.
  3. Crouch into locker, vent, or side room. Do not share it with a crowd.
  4. If the Locust is on you, camera then taser, then the same cover plan.
  5. After a nearby kill, relocate once.
  6. Loot Keys only on the new path. Keep that loop on the survival checklist. For the route-and-exit version of the same chase — two doors, dead ends, revive tax — open how to escape.
FAQ

Frequently Asked Questions

Quick answers for nest survival, codes, and Locust hunts.

Should I sprint the whole chase?

No. Sprint (Left Ctrl or E) to the first corner that breaks line of sight, then stop so you can hear and hide. Straight halls favor the Locust. See controls.

When do I use the taser or camera?

When the Locust is in range and about to grab you. Camera flash paralyzes about 10 seconds; taser shocks about 5 seconds and is limited-use. Then hide. Details: items and equipment.

Are Keys worth dying for?

Not on a first pass. Loot Keys on your path. Some rounds want about 30 keys, but Nights still reward living. Spend what you keep in the shop, not on a corpse run.

Why do other players walk up to the Locust?

Curiosity and content clips. Do not copy them. TVs and props trigger horror events. Keep distance and use hiding spots.

Is revive always worth it?

Only if you already know a route on this map and the round objective is still reachable. Revive can cost resources. Skip it after a first-minute death.

Does surviving teach me to play Locust later?

Yes. Every locker you use is a locker you will check after you buy the 100 Robux role. Switch to how to become the Locust once hunts feel readable.